Autodesk Maya Shortcut Keys Download PDF
Autodesk Maya Shortcut Keys
Autodesk Maya /ˈmɑːjə/, commonly shortened to Maya, is a three-D laptop portraits application that runs on windows, macOS and Linux, at the beginning evolved by Alias systems organization (formerly Alias|Wavefront) and currently owned and evolved by way of Autodesk, Inc. it’s far used to create interactive three-D applications, which include video games, lively film, television series, or visual consequences.
Ctrl+C/Ctrl+X/Ctrl+V – Copy/Cut/Paste
Z – Edit – Undo
Shift+Z – Edit – Redo
G – Edit – Repeat
Shift+G – Repeat command at mouse position
Ctrl+D – Edit – Duplicate
Ctrl+Shift+D – Edit – Duplicate Special
Shift+D – Edit – Duplicate with Transform
Ctrl+G – Edit – Group
P – Edit – Parent
Shift+P – Edit – Unparent
Ctrl+N – File – New Scene
Ctrl+O – File – Open Scene
Ctrl+S – File – Save Scene
Ctrl+Shift+S – File – Save Scene As
Ctrl+Q – File – Exit
Ctrl+R – Create file reference
Enter – Complete current tool
Insert – Enter tool Edit mode
Shift+Q – Select Tool, or with left mouse button for Component marking menuAlt+Q – Select Tool, or with left mouse button for Polygon marking menu
Q – Select Tool, or with left mouse button for Selection Mask marking menuW – Move Tool, or with left mouse button for Move Tool marking menu
E – Rotate Tool, or with left mouse button for Rotate Tool marking menuR – Scale Tool, or with left mouse button for Scale Tool marking menu
Ctrl+T – Show universal manipulator tool
T – Show manipulator tool
Y – Selects the last used tool that is not one of Select, Move, Rotate, or ScaleJ – Move, Rotate, Scale Tool Snapping (press and release)
+ /- – Increase manipulator size / Decrease manipulator size
D+ left mouse button – Move pivot (Move Tool)
Insert – Switches between move pivot and move object (Move Tool)
Alt+left Mouse button – Tumble
Alt+middle Mouse Button – Track
Alt+right mouse button – Dolly
A – Show all
F – Show selected
1 – Rough display
2 – Medium display
3 – Smooth display
4 – Wireframe display
5 – Shaded display
6 – Shaded and textured display
7 – Display with lights
Ctrl+Space – Switches between the standard view and a full-screen view
Alt+B – Changes the background color of the perspective and orthographic panels: standard (light gray), dark gray, or black
Alt+./Alt+, – Move forward / move backward one frame in time
./, – Go to Next key / Go to Previous key
Alt+V – Turn Playback on or off
Alt+Shift+V – Go to Min Frame
K+ middle mouse button – Virtual Time Slider mode (press and hold and scrub timeline)
Alt+Left mouse button – Tumble Tool (press and release)
Alt+Middle mouse button – Track Tool (press and release)
Alt+Right mouse button – Dolly Tool (press and release)
\ – Enable/disable 2D Pan/Zoom.
Ctrl+A – Switches between Attribute Editor or Channel Box
A – Frame All in active panel
Shift+A – Frame All in all views
F – Frame Selected in active panel
Shift+F – Frame Selected in all views
Space – Switch between the active window in multi-pane display and single pane display
Ctrl+Space – Switch between the standard view and full-screen view of the current panels
]/[ – Redo view change / Undo View Change
Alt+B – Switch between a gradient, black, dark gray, or light gray background color.
Shift+{/Shift+} – View previous layout / View next layout
F1 – Help – Maya Help
Ctrl+M – Show/hide main menu bar
Shift+M – Show/hide panel menu bar
Ctrl+Shift+M – Show/hide panel toolbar
H – With left mouse button for Menu Set marking menu
F2 – Show Animation menu set
F3 – Show Polygons menu set
F4 – Show Modeling menu set
F5 – Show Dynamics menu set
F6 – Show Rendering menu set
Space – (When pressed down) Show the hotbox
Alt+M – Default Hotbox Style (Zones and Menu Rows)
Ctrl+H – Hide Selection
Shift+H – Show Selection
Ctrl+Shift+H – Show Last Hidden
Alt+H – Hide Unselected Objects
Shift+L – Show Isolate Select – View Selected
0 – Default quality display setting
1 – Rough quality display setting
2 – Medium quality display setting
3 – Smooth quality display setting
4 – Shading – Wireframe
5 – Shaded display
6 – Shaded and Textured display
7 – Lighting – Use All Lights
1 – Default polygon mesh display (no smoothing)
2 – Cage + smooth polygon mesh display
3 – Smooth polygon mesh display
Ctrl+H – Display coarser subdivision surface level
Ctrl+I – Select/refine subdivision surface component
Ctrl+F9 – Convert polygon selection to Vertices
Ctrl+F10 – Convert polygon selection to Edges
Ctrl+F11 – Covert polygon selection to Faces
Ctrl+F12 – Covert polygon selection to UVs
Ctrl+` – Proxy – Subdiv Proxy. Displays original mesh (proxy) and a smoothed version of the original.
Ctrl+Shift+` – Proxy – Subdiv Proxy. Displays Subdiv Proxy options window
` – Toggles the display between the original (proxy) and the smoothed mesh.
~ – Displays both the original (proxy) and the smoothed mesh.
Alt+` – Modify – Convert – NURBS to Subdiv, Polygons to Subdiv
Alt+Shift+~ – Displays option window for Modify – Convert – NURBS to Subdiv –
Page Up/ – Increases / Decreases Division Levels for Smooth Mesh Preview or Subdiv Proxy.
L – Lock/unlock length of curve (press and hold)
Alt+F – Flood with the current value
Alt+A – Turn Show Wireframe on or off
Alt+C – Turn Color Feedback on or off
Alt+R – Toggle Reflection on or off
U+ left mouse button – Artisan Paint Operation marking menu
B – Modify upper brush radius (press and release)
Shift+B – Modify lower brush radius (press and release)
Ctrl+B – Edit Paint Effects template brush settings
M – Modify maximum displacement (Sculpt Surfaces and Sculpt Polygons Tool)
N – Modify paint value
/ – Switch to pick color mode (press and release)
8 – Open Paint Effects panel
O+ left mouse button – Poly Brush Tool marking menu
O+ middle mouse button – Poly UV Tool marking menu
Ctrl+Left – Render view next image
Ctrl+Right – Render view previous image
F8 – Select – Object/Component (Switch between object and component editing)
F9 – Select – Vertex
F10 – Select – Edge
F11 – Select – Face
F12 – Select – UV
Ctrl+I – Select next intermediate object
Alt+F9 – Select – Vertex Face
>/< – Grow / Shrink polygon selection region
Arrow Keys – Pick Walk – walk up/down/left/right
C – Snap to curves (press and release)
X – Snap to grids (press and release)
V – Snap to points (press and release)
J – Move, Rotate, Scale Tool snapping (press and release)
Shift+J – Move, Rotate, Scale Tool relative snapping (press and release)
Q – Select Tool
W – Move Tool
E – Rotate Tool
R – Scale Tool
T – Show Manipulator Tool
Ctrl+T – Universal Manipulator
Y – Last tool used
+/- – Change the size of the manipulator
Z – Undo
Shift+Z – Redo
G – Repeat last action
F8 – Switch between object/component selection mode
P – Parent
Shift+] – Unparent
S – Set key
Shift+W – Key the selected object position
Shift+E – Key the selected object rotation
Shift+R – Key the selected object scale
8 – Paint Effects Panel
Ctrl+A – Attribute Editor
(hold) x – Snap to grids
(hold) c – Snap to curves
(hold) v – Snap to points
Alt+Arrow keys} – Move up/down/left/right one pixel
S – Animate – Set Key
I – Insert Keys Tool for Graph Editor
Shift+S+ left mouse button – Keyframe marking menu
Shift+S+ middle mouse button – Tangent marking menu
Shift+E – Set key for Rotate
Shift+R – Set key for Scale
Shift+W – Set key for Translate
Alt+J – Toggle Multicolor Feedback